There's no word on whether O'Conner will fill Woodroffe's role at Rare, though it seems all but certain. O'Conner's worked with Rare going back to Conker's Bad Fur Day. Prior to joining Rare in 2012, Woodroffe was the head of game design at Sega, where he worked on Sonic & All-Stars Racing Transformed.Īs for Everwild itself, Rare did go on to say that the development team is in "good hands" and that the developers remain "passionate about building a game that will give players unforgettable experiences." Given that Everwild doesn't have an announced release window, there's no indication whether or not Woodroffe's departure from Rare impacted the team's development schedule.Īccording to VGC, Everwild's creative direction is currently being led by Rare executive producer Louise O'Conner. Since then, he's taken on the Creative Director role at several studios, including Headfirst Productions, Midway Games, and Longtail Studios. Woodroffe is a 30-year veteran of the video game industry, going back to his experience as a lead designer in the 90s for games including Simon the Sorcerer and its sequel. RELATED: Everwild Can Learn a Lot From Sea of Thieves Woodroffe has yet to make a comment publicly, though his Twitter account still lists him as creative director of Everwild. Nothing was said about the reasoning for Woodroffe's departure, though VGC is reporting that he resigned earlier in October and has actually been apart from Rare for the time since. "We thank Simon for all his hard work on Everwild and wish him the very best luck for the future," was all Rare had to say regarding Woodroffe. Rare confirmed with media outlet VideoGamesChronicle on Friday that Woodroffe was no longer a part of the studio.
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